![]() You need to twirl open the "Global Illumination" tab and share that as a screenshot, because there are important settings in there for troubleshooting this specific issue. Also, under that setting you have it set to "medium." have you set that to "high?" That is the floor for what should ever be necessary, if you still have noise at this point, the problem is elsewhere. If the wood grain pattern only has like 4 pixels to define all that detail, it's going to look mushy. The reason is that 866x450 just isn't enough pixels to clearly and cleanly render detail. If you actually need the final image to be 866x450, I would suggest rendering at double that size (1732x900), then scaling the render back down to your final size (866x450) in Photoshop. I'm not sure why you are rendering at that specific resolution (866x450) but make sure you only ever review your renders at 100% of their actual size. In other words, you've rendered this image very small and are zooming in on it 2X for viewing, which is always going to make your image look bad. I did a simple test: GPU only : 1m43.3s GPU+CPU : 1m5.3s about 37 faster if I have the math right. ![]() ![]() In the GPU+CPU mode, it use the GPU render engine and has the CPU execute CUDA code to act another nVidia GPU. first of all, you are viewing your image in the Vray Frame Buffer at 200%. V-Ray already has a very robust distributed rendering system, it can use hundreds of nodes to contribute to a render without much overhead.
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